Rino

I hold a Ph.D. in Engineering and work as a researcher at an institute, specializing in robotics, instrumentation, and autonomous control systems. My interests lie at the intersection of hardware and software, particularly in enabling intelligent systems to interact with the physical world through machine vision that bridges perception and action.
Beyond research, I capture photographs for In Passing, explore historical sites for Tales of Horizon, document technical ideas in Significant Bit, and create whimsical masterpieces for Small Wonders. These pursuits keep me attentive to how people perceive and navigate the world, a perspective that also influences my approach to robotics.
At university, I studied three-dimensional flow visualization in the Aerodynamic Laboratory, collaborating with talented artists, medical doctors, and engineers from various disciplines. Through this work, I gained experience in optics, image acquisition, machine learning-based image analysis, and virtual reconstruction using computer graphics.
From elementary school through my postdoctoral years, I explored a wide range of programming languages and development environments, including N88-BASIC (86), LSI C, Macro Assembler, Visual C++, Delphi, stdcxx, Perl, Python, and Rust, as well as PIC and single board computers like Arduino and Raspberry Pi. I also learned to use creative and publishing software, including Adobe Photoshop, Illustrator, After Effects, FrameMaker, and InDesign. Much of this was purely for fun, like drawing and publishing comic art for Comic Market, but these diverse skills later proved particularly valuable when combined.
My interest in programming began in childhood with a microcomputer equipped with a μPD780 processor, 64 KB of memory, 16 KB of video RAM, and a cassette tape interface. Around the same time, I developed an interest in editorial design. Some of those early projects now belong to what I jokingly call my “black history.”†
† A Japanese internet term (黒歴史, literally "black history") referring to embarrassing past work one would rather forget, such as cringeworthy early projects.